

INTRO TO PRESS KIT
Hey there!
Welcome to the our press kit! We’re thrilled you’re here.
We’re a small indie studio pouring our hearts into this game, and we hope you will help us share the news with the world. Everything you need (assets, info, screenshots, trailers, etc.) is right here and ready to grab.
If you have any questions, want extra stuff, or just feel like chatting about the game, hit us up anytime. We love talking to fellow players and creators. Best way to reach us is:
-
on Discord use https://discord.com/invite/uHheyk2PBA and ask for @maciejmiksztal
-
on X you can message us @AntistaticTeam or @maciejmiksztal
-
on Linked In we can connect via linkedin.com/in/maciejmiksztal/
You can download the press kit assets here:
Thanks for checking us out! We really appreciate it.

Antistatic Studios
The Team Behind Phantom Line
Antistatic is an emerging studio formed by industry veterans, dedicated to creating dark, atmospheric co-op games fuelled by emergent gameplay and an immersive sim design philosophy where possibilities extend far beyond traditional video game conventions.
We are currently developing Phantom Line - a tactical, 1–4 player co-op FPS that blends military horror, survival mechanics, and deep systemic sandbox gameplay. Set in a post-nuclear European warzone known as the Iron Corridor, players step into the boots of elite H.U.S.K. Operators for Mortfield Industries.
The mission: hunt, secure, and contain paranormal anomalies leaking through space-time rifts. In an unscripted world full of dynamic events and terrifying, extradimensional threats, survival depends on improvisation, body modification, and strategic teamwork.
We are not chained by a complicated corporate structure; we are a group of highly passionate game developers who want to do what they love in a space that empowers them.
We believe that excellence comes from creative freedom and unified goals.
What we aim for is an unforgettable gaming experience that we can share with you - the most important part of this equation - the players.
Leadership
Kris – CEO and Creative Director
-
Experience: 20+ years in Environment Art & Worldbuilding and AAA Titles
-
Track Record: Gears of War series, BioShock, Borderlands, Infinity Blade (2K, Epic Games, The Coalition, NASA)
-
Kris has spent thousands of hours playing and enjoying games like the S.T.A.L.K.E.R. series, The Witcher series, Ready or Not, and DayZ. Having shed sweat and tears modding Half-Life since 2006, followed by Counter-Strike and Half-Life 2 maps, his lifelong passion for military gear and atmospheric horror drives the core game direction, worldbuilding, and visual design of Phantom Line. Kris is responsible for shaping the dark post-apocalyptic atmosphere, supernatural visual identity, and terrifying aesthetic of the Iron Corridor.
Michal – Tech Director
-
Experience: 20+ years in Gameplay Systems, Dynamic World Simulation, & Data Science
-
Track Record: Conan Exiles (Funcom / Tencent)
-
A passionate modder turned gameplay systems lead, Michal has spent hundreds of hours playing and enjoying games like S.T.A.L.K.E.R., System Shock, DayZ, The Forest, and Ready or Not, paired with a lifelong fascination with genetics and the SCP Foundation universe. Rather than scripting canned encounters, he builds Phantom Line’s emergent gameplay systems and NPC behaviors - scaling from micro-level combat reactions to macro-level open-world simulations. Michal ensures every paranormal anomaly, enemy incursion, and environmental hazard behaves in unpredictable, systemic ways that force players to adapt in a constantly evolving war.
Maciej – Business Director
-
Experience: 25+ years in Marketing, AI, and Indie Games
-
Track Record: The Invincible (Starward Industries), Model Builder (Moonlit), Forever Skies (Far From Home)
-
Maciej manages the strategic and corporate operations of Antistatic Studios, backed by a quarter-century of industry leadership. Having spent hundreds of hours playing and enjoying games like Operation Flashpoint, the Witcher series, and Way of the Hunter, combined with a deep passion for firearms culture and horror fiction, he aligns studio funding, business partnerships, and long-term project growth with an unwavering commitment to player-first game design.
Veteran Industry Talent
At Antistatic Studios, our mission is absolute: to build the definitive, undisputed title that tops the list whenever players search for a dark, atmospheric, paranormal co-op FPS to play with friends. We aren't here to make just another shooter; we are here to set the new benchmark for the entire genre.
To achieve this, we’ve assembled a powerhouse team of over 20+ specialized developers whose individual credits span the world's most critically acclaimed tactical shooters, survival horror titles, immersive sims, and open-world games:
-
Arma series
-
Dishonored
-
Squad
-
World of Tanks
-
Prey
-
Shadow Warrior series
-
Sniper: Ghost Warrior 2
-
Orcs Must Die! series
-
Project Winter
-
Gord
-
Model Builder
-
Enotria: The Last Song
We aren't experimenting on your time. We build deep, mechanical gameplay loops because we’ve spent decades refining them on industry-defining projects. Phantom Line fuses unforgiving co-op survival horror, hardcore military tactical mechanics, immersive-sim player freedom, and deep base-crafting progression into a single, seamless reality.
From seamless consciousness-transfer combat to systemic, unpredictable paranormal anomalies, every single feature is meticulously engineered by developers obsessed with creating the ultimate, endlessly replayable FPS experience. When you and your squad think of paranormal co-op tactical shooters, we hope that Phantom Line is the game you will play.
Lore & Cosmic Horror Narrative
To craft the authentically terrifying world of Phantom Line, we collaborate directly with acclaimed horror authors and veteran narrative designers from the SCP Foundation community and the broader creepypasta space to build our universe, environmental lore, and anomalous entities.
Every space-time rift, paranormal hazard, and cosmic horror encounter is grounded in rich, dark sci-fi lore and original creepypasta-style anomaly logs. By combining deep environmental storytelling with high-stakes military horror, our narrative team ensures that every deployment into the Iron Corridor delivers genuine dread, psychological tension, and unsettling extradimensional mysteries for players to uncover.
Driven by Players & Built Alongside Operators
To make Phantom Line feel visceral, believable, and endlessly fun, we refuse to design in an isolation chamber. Instead, we decided to open up from the very first playable build.
We build the game directly alongside our community of early adopters, playtesters, and content creators. By putting builds straight into the hands of tactical horror players, analyzing thousands of hours of gameplay footage, and iterating on real feedback, we ensure Phantom Line delivers a genuine thrill, heart-pounding immersion, bursts of laughter, and pure squad-based enjoyment.
Simultaneously, we work with ex-special forces operators and active military personnel to fine-tune weapon physics, combat pacing, and squad tactics for an authentic operational feel, ensuring every breach, flank, and gunfight carries realistic weight and tactical immersion.
We aren't just making another shooter; we are shaping a living, player-backed experience designed to give you and your squad unforgettable moments every single time you drop into the zone.

PHANTOM LINE
Japanese (日本語): ファントムライン
Simplified Chinese (简体): 幻影线
Traditional Chinese (繁體): 幻影線
Summary
The Tactical Co-Op Horror FPS to Play With Friends
Join the paranormal SWAT. PHANTOM LINE is a co-op (1-4) shooter set in the post-nuclear European continent. Your mission is to search and contain paranormal events and activities (anomalies) hidden from the public eye, in an open world map full of dynamic events.
Description
PHANTOM LINE is a co-op (1-4) shooter set in the post-nuclear European continent. Your mission is to search and contain anomalies - paranormal activity hidden from the public eye, in an open world map full of dynamic events.
THE OPERATOR - You are in an elite spec-op unit, working for Mortfield Industries, a megacorp that gave you a second chance. You‘ve been selected for the Operator Simulation Program called H.U.S.K., where you can transfer your consciousness between artificial bodies. Use husks in your tactics: scout, distract, decoy, or utilize many other strategies and commands to gain an advantage over anything in the way.
ANOMALIES - Hidden from the public, our world is full of paranormal creatures and phenomena dubbed “anomalies.” Leaking into our world through rifts in the space-time fabric, these threats to humanity grow each day. Containing these extremely dangerous events requires the most elite Operators.
BASE UPGRADES - A nuclear Icebreaker ship will be your base of operations. Customize your husk and cabin, showcase your weapons and armors to your friends, modify your gear and body. Get briefed on the main deck before your next anomaly hunt.
WORLD - Nuclear war has just broken out, and you in the Iron Corridor is a post-nuclear Eastern European warzone: lawless, resource-scarce, and full of things that don't show up on any map. Operators work without a net out here: hunt for food, scavenge for gear, improvise constantly. The anomalies don't wait for you to be ready. Neither does anything else.
Humanity is at war - to fight the anomalous horror you must turn into one yourself. Wield the husks for the cause. Augment your body with exotic elements found by containing anomalies. Become the ultimate anomaly hunter.
Study your surroundings, plan, prepare, and adjust your tactics. The Organization is counting on you. Wield the husks for the cause. Now, go die again.
FAQ
What is Phantom Line?
Phantom Line is an upcoming 1–4 player tactical co-op survival horror FPS where players control elite Operators hunting supernatural anomalies in a post-nuclear warzone.
Is Phantom Line a PvE or PvP game?
Phantom Line is a dedicated PvE (Player vs. Environment) tactical co-op shooter focused on squad cooperation, anomaly containment, and open-world exploration.
Can players play Phantom Line solo?
Yes! While built for 1–4 player co-op squad play, players can venture into anomalous zones solo utilizing the H.U.S.K. consciousness-transfer system to manage risk.
Why should players play Phantom Line?
We’ve spent years in development, run countless playtests, watched endless hours of gameplay, and refined through relentless iterations… all to make sure friends have an absolute blast (and completely lose your minds) playing Phantom Line.

MARCH 2026
NEW OPEN PLAYTEST
Wake up, soldiers!
Nuclear chaos just broke out in Europe. You're part of an elite spec-op unit for a Mortfield megacorp hunting paranormal threats hidden from the public eye, tasked with investigating a facility that's gone dark.
It has been a few months since your last mission… feels like a lifetime ago. But it wasn’t. Now get your head back in the game.
While you were in the freezer, we built you something new: Mortfield’s training facility. You will train under my direct supervision between March 3rd and 10th. Don't be late. Don't be soft.
NEW FEATURES:
Explore the new elements of the game, including Mortfield's training facility for H.U.S.K. Operators and new anomalies to be discovered. Fight new types of enemies, solve new mysteries, and overcome new challenges. Board the nuclear icebreaker. Make it yours. Then go to work.
PLAYED LAST YEAR?
Good, you'll notice the difference immediately. We tore apart the 3Cs (Character, Camera, and Controls) and rebuilt them from the ground up: new animations, a rewritten movement and interaction system, an improved camera, advanced spatial audio, and refreshed biomes and weather. Phantom Line feels almost like a brand new game, and in most ways that matter, it is.
In the process, we buried a significant number of bugs, fixed pain points from our previous playtest, tightened up networking, and optimized the world environment. The game isn't finished, but it's sharper, smoother, and punchier than it was.
In-Lore Report
SITUATION STATUS ON THE “PHANTOM LINE” CODENAMED ██████████ FROM ANTISTATIC STUDIO
FOR INTERNAL USE ONLY
Date:██████████
Recipient: GLOBAL BOARD OF DIRECTORS OF ████████████████████
██████████ ██████████,
Subjects, the developers of “PHANTOM LINE,” are finalizing a key milestone of the work around the Operator Simulation Program.
We are happy to report that Subjects continue to work great under pressure. Elevated workload targets, sustained deadline pressure, and a restructured inter-team communication protocol were applied across all project cells. It is our position that high pressure, when applied with consistency, remains one of the most cost-effective performance enhancement tools. We recommend continuing this approach. Several of them have even thanked their supervisors.
The CIVILIAN recruitment window has been confirmed for March 3 through 10. Proxies at ██████ Corporation, ██████ and ███████ █████ Store have been notified and have confirmed that the distribution infrastructure is in place.
I am obligated to report that Oracle has once again raised objections. Oracle's position remains that CIVILIAN onboarding without full psych-synching protocols presents an unacceptable risk of husk degradation. I have noted Oracle's concerns and filed them accordingly with the safety evaluation process.
Subjects have introduced several corrective measures to address the documented psycho fallback rates observed in CIVILIAN recruits following psych-synching. Chief among these are a full overhaul of the core Operator interaction systems — movement, controls, and camera responsiveness, collectively designated the 3C Protocol — alongside the inauguration of Mortfield's dedicated H.U.S.K. Operator training facility. Additional measures include revised environmental conditions, an upgraded spatial audio architecture to improve situational awareness retention post-synch, and expanded anomaly classification exposure to accelerate field-readiness assessment. Our analysts are cautiously optimistic that these measures will reduce husk degradation incidents among first-time CIVILIAN participants. Oracle remains unimpressed. Again, Oracle's opinion has been noted and filed.
The Subjects themselves remain unaware of the CIVILIAN recruitment purpose of the Programme. They continue to believe this is a standard public playtest. Morale among the Subjects is high. I recommend leaving it that way.
The company has continued to operate their page on the world wide web:
We will continue to encourage Subjects to approach the willing CIVILIAN participants on:
-
Tiktok: tiktok.com/@antistatic.studios
-
Instagram: https://www.instagram.com/antistaticstudios/
-
BlueSky: https://bsky.app/profile/antistaticstudios.bsky.social
We will continue to encourage Subjects to deliver the Programme on:
The recruitment video material has been placed under the following link:
We will continue to serve the mission and keep you updated.
SIGNED BY ██████████ █████████ ██████████,
Iron Corridor Supervisor, United Berlin, Germany, WEU

KEY ART

VIDEOS
2026 Playtest Trailer
2025 Playtest Trailer
2024 Reveal Trailer

SCREENSHOTS

LOGOS





























